@startuml
sprite $group_work [48x48/16] {
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}


!define MATERIAL_GROUP_WORK(_alias) ENTITY(rectangle,black,group_work,_alias,MATERIAL GROUP_WORK)
!define MATERIAL_GROUP_WORK(_alias, _label) ENTITY(rectangle,black,group_work,_label, _alias,MATERIAL GROUP_WORK)
!define MATERIAL_GROUP_WORK(_alias, _label, _shape) ENTITY(_shape,black,group_work,_label, _alias,MATERIAL GROUP_WORK)
!define MATERIAL_GROUP_WORK(_alias, _label, _shape, _color) ENTITY(_shape,_color,group_work,_label, _alias,MATERIAL GROUP_WORK)
skinparam folderBackgroundColor<<MATERIAL GROUP_WORK>> White
@enduml